three.js
- Per Object Motion Blur by
Garrett Johnson
Using a technique similar to the one described
here
.
A velocity buffer is rendered using the previous and current frame positions for each object
which is then used to smear the final frame.
motion blur
enabled
cameraBlur
samples
jitter
jitterStrategy
REGULAR_JITTER
RANDOM_JITTER
BLUENOISE_JITTER
smearIntensity
expandGeometry
interpolateGeometry
renderTargetScale
display
Motion Blur
Velocity
Geometry
animation
animate
speed
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